绝地求生大逃杀帧数优化图文教程 游戏卡顿解决方法
绝地求生大逃杀大家都非常喜欢玩吧,这款类似H1Z1的多人大逃杀生存游戏,和小伙伴一起开黑,非常的有趣,可玩性很高,但是这款游戏对网络以及帧数要求挺高的,一些玩家在游戏延迟太高,卡顿严重就影响了游戏的体验,那么要怎么优化呢?提高帧数的方法有哪些?很多萌新还不是很了解怎么优化帧数,今天小编就来为大家分享绝地求生大逃杀最完美的帧数优化图文教程,游戏卡顿解决方法,感兴趣的一起来看看吧,很有效果,对游戏非常的有帮助。
绝地求生大逃杀最完美的帧数优化图文教程:
优化流程一览
1、Steam属性
2、配置PUB设置
3、修改FOV
4、Park Control工具
5、打开默认核心
6、等待更新补丁
7、修复黑暗问题
8、网络优化
9、测试中的功能
Steam属性
复制以下内容粘贴到你的STEAM游戏库->选择Playerunknow's Battleground->右键点击->属性->设置启动选项
-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4
配置PUB设置
进入C:/Users/你的用户名/AppData/Local/TslGame/Saved/Config/WindowsNoEditor,注意AppData文件夹默认隐藏
一、用记事本打开GameUserSettings.ini,修改以下内容:
[ScalabilityGroups]
sg.ResolutionQuality=70
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0
照着上面改就好,然后保存并设置GameUserSettings.ini属性为只读
二、记事本打开Engine.ini并修改以下内容:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.ViewDistanceScale=1
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
改好后保存并设置为只读
三、打开Scalability.ini并修改以下设置:
注意:想要以下修改生效你必须将游戏中所有画面设置为非常低才有效果
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality="50 50 50 50"
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[TextureQuality@0]
r.MaxAnisotropy=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[FoliageQuality@0]
r.ParticleLightQuality=0
改好后保存并设置为只读
修改FOV
注意,如果进行过上一步的修改,这里就需要将Engine.ini暂时取消只读方可进行修改,修改完成后再改回只读。
依然是C:/Users/你的用户名/AppData/Local/TslGame/Saved/Config/WindowsNoEditor,打开Engine.ini
添加以下内容:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
注意你无法修改视野范围为80、90、100